So this just got posted https://castiamc.com/threads/something-eggcellent-is-hatching-in-castia.10489/ Which makes it reasonable to assume there's an event coming. That's great and all, I know players will be happy. And more will show up out of the woodwork just for the event (at least one player already mentioned they're going to invite players who've been playing other servers). Wouldn't be surprised if there were a sale too... but I digress. Thing is, I'm not overly huge on events, due to some of the types of people attracted. I'm not asking for events to be removed, but I am suggesting perhaps a future diversification. There can be events like the standard type I described above, typically scheduled around major holidays etc. But how about loyalty events? Figure out what the average play time per player is (on the server). Make sure you total all 4 Castia servers per player (as some play more than one). Set the bar a bit lower than that... anyone over that playtime, can participate in a short "loyalty" event. Maybe you could do it slightly different, like say, those who log on at least 3 times a week or something... Whatever the quota is, perhaps change it each event, and don't announce it in advance. Basically, those who play regularly get rewarded just a little more than those who just show up for the main events, for being loyal to the server. This thought occurred to me as I thought about my recent inactivity on Castia and how right it feels to me to participate. Meh, that's just me. But I do think that those who are on everyday to keep the server alive should be shown a little more, as most of them do help keep others on the server as well. EDIT: the ultimate goal here isn't just to attract players, but to get them to stay.